Tactical Assault Group

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Tactical Assault Group

Welcome to TAG If You Are Planning On Putting In An Application Please Register First Before Moving On To "Applications" Under The Public Matters Section.

After Reviewing Your Application An Admin Will Activate Your Account And You Will Receive An Email Welcoming You To The Clan Otherwise An Email Will Be Sent To You Providing A Reason Why You Were Not Accepted.

Thanks,
TAG Administration.

Tactical Assault Group

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Tactical Assault Group

We are an australian based clan who supports the game Crysis Wars.

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    3 posters

      Archipelago (56k Warning!)

      Sasstraliss
      Sasstraliss
      TAG Leader
      TAG Leader


      Posts : 89
      Join date : 2009-11-01
      Age : 30
      Location : Adelaide

      Archipelago (56k Warning!) Empty Archipelago (56k Warning!)

      Post  Sasstraliss 01/11/09, 08:43 pm

      Archipelago
      by Sasstraliss

      ----------------------------------------------------------------------------------------------------

      Map Information:

      Map Mode: PowerStruggle
      Map Size: Large
      Map Type: Water
      Map File Size: 12.1MB
      Latest Map Version: 12.0.0


      My Goal:

      My goal for this map was really just to make a large, balanced map that is fun to play which looks like a map directly from Crytek. I think I have come as close as I can to achieving this, and any feedback on my efforts would be greatly appreciated.


      Frequently Asked Questions:

      Q: How long did it take you to make from beginning to end?
      A: The original version of Archipelago took me just over two weeks, and after revisiting it, I think another five days can be added to that. So all in all, around 3 weeks or about forty hours or more.

      Q: Can I make suggestions for future versions?
      A: Of course you can, and I'd appreciate it if you did. I am definitely not ruling out any future versions, as I myself are always coming up with new ideas to add.

      Q: I've found a glitch/problem with your map, how can I contact you about it?
      A: It's probably not a good idea to PM me on these forums, as I don't check PM's. The best thing you can is to contact me one or more of these ways:

      Email: Sasstraliss@hotmail.com
      Xfire: Sasstralissss
      Skype: Sasstraliss

      Q: Can I ask for the .cry file for this map?
      A: Sure you can, but the chances of you actually getting it are as slim as America's top models on summer vacation.

      ----------------------------------------------------------------------------------------------------

      Good evening fellow TAG members!

      This is the official thread for Archipelago, the final version.

      This original map has been around for a few months, but as of the last week I've taken the time to come back to it and fix all the numerous problems the original version had.

      The fixes I made are numerous, however for those of you who have played on the old version of Archipelago, here is a list of what's changed.

      BALANCE:
      BALANCE: Disabled VTOL's.
      BALANCE: Disabled Heavy Tanks.

      ADDITIONS:
      ADDED: Second Near-Prototype bunker.
      ADDED: Submerged Ruins
      ADDED: Numerous Shipwrecks.
      ADDED: Sunken Bridge.
      ADDED: More General Vegetation & Rocks.
      ADDED: More Varied Textures & Decals.
      ADDED: Random scattered objects.
      ADDED: A Lighthouse.
      ADDED: Custom TAG Signs.

      FIXES & CHANGES:
      FIXED: Underwater Rocks too close to shore.
      FIXED: Trees clipping objects.
      FIXED: Floating objects.
      FIXED: Terrain bumps.
      FIXED: Below ground animals.
      CHANGED: Positions of bunkers & energy sites.
      CHANGED: Layout of Prototype Fact. & Vehicle Fact.
      CHANGED: Look of the Time Of Day.
      CHANGED: Loading Screen & Minimap.
      CHANGED: Draw Distances of Grass.

      --------------------------------------------------

      Download:

      Click Here To Download (12.1MB)

      --------------------------------------------------


      Please comment & rate!




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      Tombies
      Tombies
      Admin
      Admin


      Posts : 45
      Join date : 2009-11-01
      Age : 30
      Location : Kariong, NSW, Australia

      Archipelago (56k Warning!) Empty Re: Archipelago (56k Warning!)

      Post  Tombies 02/11/09, 04:02 pm

      looks very nice, is this the final version that you were making?
      avatar
      Zek99
      Forum Private


      Posts : 14
      Join date : 2009-11-01

      Archipelago (56k Warning!) Empty Re: Archipelago (56k Warning!)

      Post  Zek99 02/11/09, 08:33 pm

      That looks really good, the underwater scenes are done very well.

      It is awesome, i'm going to see if the cryengine is easier to map with than Valve's hammer.

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      Archipelago (56k Warning!) Empty Re: Archipelago (56k Warning!)

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